But from what I’ve learned during my time in the game industry so far, my takeaway for making images would be this: Study the principals of photography. You can get as philosophical or as technical as you like. The question about influential lighting is a tough one. The same art director at Raven gave me direction for both environments, and after some initial discussions and tests, we agreed that it would be best to approach the mood with a naturalistic documentary feel (not to call too much attention to “pretty” lighting and to present it in a matter-of-fact way).
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